Blog search

Friday Facts #47 - CRC fun

Posted by Tomas on 2014-08-15

Hello FFF readers, another week, another set of news. Kovarex took some more vacation days for a visit to Slovakia where his relatives live. He will come back on Sunday just in time to switch places with me. I will be off for the whole next week, playing Go, hiking and relaxing in the Czech Beskydy mountains. Another fun fact is that the most active forum user ssilk took some vacation as well and he actually came to Prague. I will go meet with him tomorrow.

Friday Facts #105 - The Grey Zone

Posted by Tomas on 2015-09-25

Hi folks, so this has been one of those weeks when it is suddenly Friday afternoon and you are wondering where did the week go. Fortunately there are the Friday Facts to put myself together and retrace the events=)) The Grey Zone At the moment we are kind of in a grey zone. The 0.12 bugs are more or less solved (though there is still some "popping up" of new issues) and the full speed work on 0.13 hasn't started yet (actually not even slow speed work has started). We are finishing with little (often technical debt) tasks from our internal lists. There is just ton of issues like: fixing locale fonts, updating tips and tricks, writing tests for compilcated existing functionality, tweaking our automatic deployment and testing setup, auto-generating the Lua API documentation, fixing sound glitches, etc. The list goes on. One of the tasks has been related to our headless binary. This is the binary to run on linux servers without graphics card. This is now available in the downloads section alongside other releases. There is a small convenience difference where by clicking the download, the resulting download link (from one of our cdn servers) is valid for 10 minutes (instead of regular 10 seconds) so the server owner can conveniently copy this url and download the game directly from the server. In the future we plan to have the updater work for headless servers as well so that will make things even more convenient. The good news is that the list of these little tasks is getting shorter. Also we have already more or less agreed on distribution of big tasks for the 0.13. These have been discussed in the past and are also visible at our roadmap. Some work on these should start already next week. We will keep you up to date=)

Friday Facts #208 - Tips and tricks improvement

Posted by kovarex & Klonan on 2017-09-15

Hello, it's another Friday, so time for another Friday Facts.

Friday Facts #134 - Signal placement indicator

Posted by kovarex on 2016-04-15

Hello Factorio players!

Friday Facts #317 - New pathfinding algorithm

Posted by Oxyd, TOGoS, Klonan on 2019-10-18

New pathfinding algorithm Oxyd Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the enemy pathfinding system.

Friday Facts #79 - Week flies by

Posted by Tomas on 2015-03-27

Hello guys, this week felt very unfruitful yet we have managed to bring at least some news from the Factorio development.

Friday Facts #75 - False hopes

Posted by Tomas on 2015-02-27

Hi everyone, today we had a bit of misunderstanding about who will write the regular update so we are coming with the news later than usual. But it is still Friday here (around 10 pm) so still it can be called the Friday Facts :)

Friday Facts #108 - Unexpected features

Posted by kovarex on 2015-10-16

Hello, let's start with small random facts: Tomas is on vacation this week, he is having a break from the system. Our boiler is broken again, so it is pretty cold in the office and everyone is wearing long sleeves or jackets here. We are slowly switching to visual studio 2015, so we might use even more of the C++11 features soon.